Beta: 0.6.2 *Fixed a bug causing zooming in and out to crash the game on Firefox 0.6.1 (12/23/18) *Improved the UI --Fixed a bug with the leaderboard --Improved the tutorial 0.6 (12/16/18) *Reworked spawning system: the player can now click on any neutral node to spawn in there. *Players now spawn with additional units, and their initial spawnpoint gains a significant boost for 1 minute. *Improved UI flow and tutorial *Added the ability to deselect single nodes using the X key *The player can no longer select nodes that they don't own or have units on *Fixed a bug that could allow cores to be selected by box selection *Fixed a security exploit 0.5 (12/8/18) *Refactored netcode, removing move delay while still handling double-click moves *Improved UI graphics *Fixed scrolling issues in Iframe *Removed lag compensation on movement delay because it was causing additional lag *Prevented terrain changes when no players are online from crippling bots 0.4 (11/29/18) *Improved the animation for moving unit groups *Balance Changes: --Overall combat speed reduced slightly --Combat speed is now decided by the smaller group in large fights (> 100 units each side) --Portals now have a cooldown of 1 second per 10 units sent --Teleporting more than 100 units through a portal will cause some attrition as a result --A turret that has units fighting on it or that is being captured fires 50% less shots *Fixed a bug where the server did not properly restart *Fixed a bug that could cause the server to spawn more bots than usual *Returned map size to normal *Added a link to more .io games 0.3.1 (11/29/18): *Player names are preserved between sessions *Fixed a bug that could result in moves not registering, and added lag compensation *Fixed several security exploits *Increased map size (temporary change) 0.3 (11/26/18): *Changed fonts *Balance changes --Nerfed attrition --Added a delay on movement orders (double-click moves should now sync properly), slightly increased moving speed to compensate *Added links to the changelog and to the game's discord 0.2.2 (11/20/18): *Fixed a bug in the optimized attrition calculation *Fixed a bug that could cause a client crash when a team is eliminated *Fixed a bug that could result in a server crash *Fixed a bug that prevented the correct message from appearing when the server restarts *Added more information to the tutorial 0.2.1 (11/14/18): *Fixed a bug that could cause a server crash *Optimized attrition calculations 0.2 Hotfix: *Cores should now spawn again 0.2 (11/11/18): *Nodes will randomly despawn and respawn to vary the terrain on the server *Fixed a bug that could cause neutral nodes to spawn units under rare circumstances 0.1 Hotfix (11/4/18): *Fixed bugs relating to server restarting 0.1 (11/1/18): First Beta Release